11/17/2023 0 Comments Superliminal achievements![]() ![]() Right after entering the next room, pick up the cube, look straight up until the lighting on the cube changes, then drop it. ![]() It should be small enough as to not need to spend time aligning it with the hole in the window. Turn around and drop the cube on the wall to make is smaller, then move backwards slightly and pick up the cube. In the room with the broken window, immediately look left to pick up the toy block. Rotate the plank before placing it on the button to ensure it will fit in the gap. Pick up one of the planks from the barred-off door and place it on the button. In the room with the giant toy block, pick up the block and look down to move it out of the way. Due to the steepness of the ramp, it is better to avoid jumping as doing so has a potential of causing you to slide. It should be enough to reach the exit jumping off the end. Look towards the exit and drop the cheese. Doing so from under the doorway reduces the time spent waiting for the cheese to fall. Look up and drop the cheese above you, catching it mid-air to enlarge it. Turn left to grab the chess piece and turn around to drop it on the button.īefore entering the room with the cheese, stay in the doorway and pick up the cheese on the table. Once in the room with windows on each side, move diagonally to reach the right window. It should be big enough to allow for a ledge grab onto the exit door. Turn around and drop the block by the exit. Turn around to drop the block, go through the door backwards and pick up the block after passing the doorway. In the room with the button, stand on the button and look towards the top left corner of the door to aim at the toy block while the door is opening and pick it up as soon as you can. In the next room, pick up the toy cube and look down to drop it on the ground. Pick up the chess piece and look up while moving forward to move it out of the way. The timer starts once you go part the first doorway. If a jump is high enough to get close to a ledge but not high enough to reach it, you will be given a small push which will bring you on top of the ledge. Additionally, the game features a "ledge grab" mechanic. Jumps grant a small height bonus when running at 60 frames per second, granting PC and Xbox Series X|S players a small advantage, however this guide will assume the game is running at a different framerate. You can jump slightly higher than normal by holding the button. You can avoid this slowdown by repeatedly jumping while on slopes. There is however a small exception to this rule where a quirk of the engine slows you down slightly when walking on any slope. Your movement speed is a constant and is not affected by the direction or jumping. To move effectively, only push the forward/avoid ASD and only use the /mouse to turn, a lways take the shortest path possible, go around corners as sharply as possible and never get stopped by an object in the way. Movement speedĪlthough quickly solving puzzles is very important, the biggest factor in the final time is movement throughout the run. This is very useful to turn quickly but try to keep a balance between speed and accuracy, especially if using a controller. You can also increase your look sensitivity in Gameplay Settings. You can also map to in the Xbox Accessories app to allow jumping while turning. This allows you to perform these actions while turning as you do not need to release. If using a controller, you can pick up and release objects as well as interacting by pressing or. If you plan on submitting your run to the leaderboard, make sure to read all the rules before attempting a run. Lastly, you can use glitches to save time but these will not be covered in this guide. Using the office monitor to warp to Whitespace voids the achievement so you need to go through all levels. ![]()
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